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This is the version I will be making public. This, along with the first animation, will be in HD and have sound effects for Patreon subscribers - delivered with the monthly awards packages. Don't miss them!


The Patron-only version includes:

- HD

- Alternate Camera angle (it's a test, not as quality as the main angle. We'll fix this for future animations.)

- Twice as long

- Sound effects

Meanwhile he's the free sample!

https://gfycat.com/RapidPleasantFinnishspitz

Files

Comments

Jordan Breon

I'm impressed with your improvement here, AD. I wonder - how much more difficult is it to animate with realistic models as opposed to SFM models that already have animations? I ask due to a recent conversation in which a person was claiming using models (in this instance, WoW models) was much more difficult than using say, Ariadne's, because we know how a human body is supposed to move. Ignore, for the moment, that nearly all WoW models are humanoid anyway. Your thoughts?

3dxcentric

The real work is behind the scenes. In SFM, people are given pre-made models that are ready to bend and shape however they want. There are a select few individuals out there that have the necessary talent to "make" models. They do all the real work. It is incredibly tedious and time consuming. After that, they hand them off to the thousands of animators who have figured out how to animate. Now, that's low poly, easy video game models. My models are extremely complex and extremely realistic, with much higher texture resolution. The rigging process "what makes them bend" is very time consuming, and I have someone employed to make it happen (it costs about half of my Patreon income per month to do ONE animation a month with a new character.) Painful? Yes. Worth it? YES. There is nothing easy about what I'm doing - because to make it realistic, we have to port the models into blender, completely retexture them, place them in a new environment, on and on. Once the render is ready, it takes approximately a week to prep characters and animation. After that, we have to render, which takes a couple of days to complete. After that, we have to do post work movie effects (that's my job) which takes another day. With more Patreon support comes more animations and possibilities. I can pay my animators more, or bring another one on. It's a project. I hope it works out!