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Afternoon!

In this month's update I've added a few more mechanics to the combat, as well as a rudimentary health and stamina bar that will be replaced with something better looking at a later time.

-Chomper has their initial grab now. They should grab you occasionally, especially if you stand near them without doing anything. There are three stages to their grab, affected by stamina.

-Concerning the UI, running out of health will send you back into the castle. You are disallowed from getting up from a knockdown if your stamina bar is not full. Attacks drain stamina, as well as getting hit. Spamming the attack button drains stamina really fast, and stamina now affects the rate at which you're knocked down.

-Chomper can now chomp you while you're down. Watch that stamina, or you'll end up giving your opponent free hits.  

I implemented the basic spawning mechanic. I was planning to have the faction and targeting system running, but I didn't quite get it in yet. However, Dryad is primed and ready as you can see in the pictures. She'll be in there by next update.


Files have just been sent out. If you missed files this month, you can catch them again next month.


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Comments

Peter Vargas

I just got my xbox controller. I'm ready.

Freeko Suave

Is there a "reset" button? I did not seem to be sent back to the castle at 0 stamina. I guess on that note, how does one escape when being grabbed? I use logitech F310 controller and had zero issues with the controls.

bomb

Just the A button. Same button for when you're knocked down. Also, you get sent back to the castle a 0 health, not stamina, only when you're down, and not during a grab.

Emily

its really coming along. its going to be interesting when there are a bunch of those Chompers running around chasing girls.