Demon Tale Alpha Release 2 (Patreon)
Content
Afternoon patrons!
So, there are a few things to discuss with this. For the past few weeks I've been gearing this alpha up for a release and as I mentioned, optimization of the game has proven to be considerably challenging. The flash EOL did not improve this. Furthermore, due to the EOL, I moved to have the this alpha released quicker than I otherwise would have, so that people who should be able to play the game could. That being said, I will probably end up releasing another alpha before the final release.
Talking about the flash EOL, I'm aware that Adobe for some asinine reason, began force blocking the player on computers, although today I tried to run the game on a build that relies on the computer's installed flash player, and it actually did work. The ordeal is that without using the external flash player and with the optimization demands, the game runs like syrup. In the zip file, there are two executables; one that relies on the external flash player and one that doesn't. If you still have flash installed and it is in fact no longer being blocked, you might try the one that relies on the external player as it ends up running much faster. Feel free to let me know which works best for you. Obviously, I can't leave the game relying on the external flash player that may or may not function based on Adobe's fickle whims, so I'll be looking into solutions before the next alpha release.
Moving onto another topic, Patreon improved it's patron sorting methods some what. Hence, at least for the alpha, I can distribute it through patron messaging. If you haven't gotten it yet, it should be in your messages by now.
As for the game, playable Maeda, two new enemy types, and an opening cutscene have been added, along with the intro movie that's on my about page. You can skip the first opening as well as select a character by using the S key. There are a few kinks that I'm still working out here and there in addition to the optimization issue, but it shouldn't be anything game breaking. To save the game, you must go back to the castle from the map screen. Of course, if you find any glaring problems, be sure to let me know.