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In response to a question from comments, although I figured it would make an interesting post for some:

Monster Beater Reki is probably the most complex game I've completed to date, though not necessarily the most complex I've worked on, mainly due to the amount of animation necessary to complete the game. For that game, I wanted to make a retro looking, colorful, stylized, and light hearted hentai game. Almost the kind of game I would have wished for before I was able to do any of this stuff. The hardest part was getting through the 100+ animations for the different characters of course, and as with any long and drawn out project, sticking with it to completion is a challenge. I'm proud of how the game turned out though, and glad I was able to complete it.

Mechanically speaking, MBR is very simple despite the somewhat extensive animation. You move from left to right, and beat up the enemies. The controls aren't that extensive or hard to learn. There's some story, and several branches which I want to say took quite some brainstorming, and admittedly I'm no writer. It was still super fun though.

Demon Tale so far is different from Monster Beater in several ways, despite also being a beat em up game. If you've played the alpha, then you're already aware of the more in depth control scheme for the game, as well as the 2.5D movement, vs Monster Beater's 2D movement. So functionally, this puts Demon Tale a tier above MBR at face value, and from a programming point of view. The number of entities that are allowed to be active at any one time in Demon Tale, as well as the fact that characters can be recruited means resource management will play a much bigger role in all conceivable ways for this game. Also for this game, I'm using a "swapped parts" layout for handling a lot of the animation, meaning that characters will quite obviously be sharing different animations as well as different parts for animations. This can make some things easier and more efficient, but can also prove challenging when creating more dynamic looking animations. For the kind of game this will be, I feel it works well though.

Story-wise, I'm once again brainstorming. How serious do I want the tone of the game to be? What will the overall relationship between the the main characters be like? Do I want to introduce more important characters? How many different types of enemies do I want to include? What are their powers? Weaknesses? Hentai animations? This is of course going to be another big one, but I'm sure we'll get there.

Anyway, thanks for the query. Of course, if anybody has questions, always feel free to ask.  If it's something I've got an answer for, I'll be sure to tell you.



Comments

John Doe

Light hearted is always best for these types of games. If it takes itself too seriously it comes across as corny. In regards to H-Animations. I've always liked mind control/hypnosis and foot fetish content. Bonus points for girl on girl. The first kink could work since the protag is a succubus but I'm not sure if it fits in with your overall theme. The second is just my personal preference. Anyway thanks for the content!

Anonymous

I'm also for light hearted but i wouldn't mind seeing something a bit more serious, mostly out of curiosity. Will there also be submission holds like in MBR?

bomb

I think so. Probably some combinations of submission holds while using the tail as well.

Anonymous

Overall relationship? So like, the same system you introduce in MBR when used to unlock different characters?

bomb

Well I was talking about the relationship between the 3 main characters. I probably won't make specific character unlocks, since you can go around recruiting.

Orthrus

I like both games so very much &lt;3 Demon tale kinda feel hard and easy at the same time. Hard before recruiting anyone, and easy with max followers(4). With some recruits, it’s hard to recruit more because they just attack to beat em. Having offensive and defensive modes so they don’t attack downed enemies would be great if it’s not too hard to do. Mechanically speaking, demon tale reminds me more of Lust Knight for Guide One than MBR. Question: did you write the story in MBR by yourself? Because if you did, then you are a writer. I can’t say that I enjoyed a story in a hentai game more than yours

BunnyUqou

For demon tale I would like it if some monster girls like a harpy or a different succubus girl try to charm you or H you instead *Like more of a playful or in Heat* of just knocking you over kind of like the recruiting the plant girls you weaken them then charm them. All so I like it if we can see many different monster girls like lamia, cow girl, harpy ,etc.

bomb

Seriously, thanks for the compliments ^^. The recruit system will become easier to manage with a bit more tempering. I'll have it more polished by next alpha.

bomb

It's an idea. Also, you can definitely expect more monster girls.

andrew

Can you get the devil story through sponsorship?

bomb

If you mean Demon Tale then yes, it's for $10+ lifetimes.

Anonymous

Where is the EXP booster in Monster Beater?

Anonymous

I really liked what the harpies in MBR did, hanging them with their legs and dangling them by the ankles. And Vexa too, strangling and bearhugging. Would love to see more stuff like that.

bomb

If I recall, you have to get through the valley without the use of a guide.