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So, I've added some more animations for the "roped" state to the game. Now, different things happen when a character is grabbed on the ropes, depending on the timing. I've also changed the occurrence rate of certain things on the CPU's end and rebalanced some damage. Next, I'll be attempting to work some more intricacies into the grab system along with several more grab moves.

On another note, if you were $10 tier before this month, but haven't received the alpha, please let me know.

 Files have just been sent out. Just as a reminder, if you were declined  or not charged(late) for August's post, you won't have received anything, in which case you can receive files at  the end of this month.   

Comments

JaB

Oi. A whole month. Well good luck on yer games aha ^-^ -.- ( ._.) \( ._.)/ |___|

John D

How do you get the robot to spawn in Armored Arena? All I get is the normal enemies.

AeonDK

Love the new roped animations! Not sure if you'd consider this as all the attack buttons are "tied up" (har har), but I'd love to see some kissing against the ropes as well. Maybe have the defender still hung up on the ropes as the attacker moves in with their arms around the defenders waist?

bomb

There seems to be some inconsistency with the robot spawn upon some inspection. Will fix it by this release.