Demon Tale May Update and Important Notices (Patreon)
Content
Morning!
In this month's update, the pause function and a pause menu have been added. None of the selections work just yet, but you can scroll through them. This happens if you press what equates to the pause button on the joystick that you should definitely have by now =D.
Implemented a targeting reticle to help identify which enemy you're targeting after using the target button. It works mostly, but still working out the kinks with targeting in general. Also, made attacks feel a little less slippery. Please let me know if you think attack range needs to increase or otherwise.
Fixed some of the collision, so you should no longer be getting stuck on top of enemies heads. There's still a bit of wonky collision with the jumping against some structures that will be ironed out.
Lastly, gave the dryad her ranged attack that is like the one seen in the prologue game. In the next update, will add the ability to steal this power from her, among other things. ;-)
So first important notice.
You can find me at https://bomb-a.fanbox.cc/ as well, if you didn't already know. Please note that this is not for patreon supporters to double up their support, or any such reason.
The page is there for:
A. You have trouble using patreon due to payment processing issues or other problems, and need another way to support me.
B. Either my patreon or the site as a whole go belly up for some reason. You have an alternative place to find me.
Second important notice.
It occurs to me in light of some recent comments and dm's, that some of you might be completely ignoring the pinned post at the top AND the "about" page information. Just want to make sure that it's clear:
Bedlam first build goes out when we hit 300 supporters.
As of me writing this, we're at 222.
Files have just been sent out. If you missed them this month, you can catch them again next month.