Fallout4 mod: QBZ-191 Rifle Public release (Patreon)
Content
mod download : https://www.nexusmods.com/fallout4/mods/54600
the Part2 video: https://youtu.be/rfoe0YOQbgY
the Part1 video: https://youtu.be/__vzSGCy5y4
Notice:
USP 45 S2 will be released very late, But temporarily inserting a rifle project
Then give everyone an animation of the execution pistol, All pistols can be used...(Replace vanilla execution animation)...test mod
[shoulder throw]....3rd person only..
https://drive.google.com/file/d/10W1Zd3R4QSLjN9gTawZPlUk7GHrYsFX4/view?usp=sharing
QBZ191 an part2:
1. The execution animation plan is triggered by the skill slot of [ammo UI ex] or my [tactical animation expansion package],
In order not to affect the balance of the game, you can only use the execution point to execute the enemy.. Points are gained by shooting at the enemy's head..
All execution animation will add all weapon vanilla patch:
This means that you do not need install my [ammo UI ex] or [tactical animation extension package], you can still use execution animation. There's just no execution system. Just replace the game vanilla animation 3rd person file.
The release of the execution will be very, very late and will not be released at the same time as qbz191.
I'm going to separate this project..
Maybe execution will be put into my [tactical animation expansion package] mod. Will not be named USP 45 S2. I always feel that the former is more appropriate
2. About shield:
Please note: don't expect too much about this feature. As I said in my USP 45 video in 2020, if there are too many bugs, I won't release them. But I'll try my best to solve it
Why pull the bolt when holding the shield to reloading? It is considered that it will be compatible with AK Series in the future to facilitate the use of the template animation.
Known: not all weapons can hold shields, because the fallout game has no action frame
The author of fallout Vector: Wu 15419(www.nexusmods.com/fallout4/mods/37062)
In March 2021, I was entrusted to make animation: qbz-191
The author of the following picture (Wu 15419's bilibili):
My project includes: ESP data design, 3dsmax animation, HKX files, scripts
Others:
Stress bug test: Kimino (1422245699), Anfei
Model and material making: Wu Yiwu 419
sound effect: salted fish
Mod will be released(in nexusmods) by Wu Yiwu 419 in the future
Nexus mods of Wu Yiwu 419: https://www.nexusmods.com/fallout4/users/64272516
BiliBili of Wu Yiwu 419: https://space.bilibili.com/20445085/
BiliBili of salted fish https://space.bilibili.com/2104820/
Other [special tactical functions] of this weapon
Please follow my patteron and will describe it publicly