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Update -  I seems the door asset did not compile with the var. I have added the interactive door asset bundle to this post. you  should be able to load it and the door will appear where it should be. 

I am creating this environment for (The Escort) Of course it can also be used anyway way you wish. After testing some interactive element's within this environment I have discovered that I can actually have the characters themselves trigger things from within an animation. True I could force it regardless using a trigger track in timeline, but I can also just have them touch something to activate or deactivate it. like the shower, or a bedside lamp.  

This environment has working lights and doors, an interactive shower and a functioning elevator (Door opens and closes) along with related sound effects. I even kind of figured out how to prevent light bleeding though walls as you can see  when the doors are open and all lights are on. I did how ever add in toggles for the hall lights. this allows you to turn off the hall lights when you want it dark in the hotel room. I also added a toggle for night lights which illuminates the bed for play time.

I still have some tweaking to do and a few other elements to add to the room. I also need to reskin the door so they all match. I used the interactive door asset bundle for the working doors in this one. but I need the other room doors to match. oh and there is only one room in this not 4 the other doors are just placement props. 

One last thing, you will need to push the red button in the elevator to open the door lol.. an automatic Door was an after thought but will be corrected in the next release.

Let me know what your think. Anything you would like to see added in? comment below.

Cheers,

HEX ;)

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Raymond Utter

Hex, The doors didnt make into the download...Sad face...

Hexenv88

ok i will look into it. thank you for letting me know