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Scratching your head over how to snag the Direct3D9 Device Pointer? Typically, when the goal is to render in DirectX 9 via our cheat, our eyes are set on tracking down a pointer leading to the DirectX device. Having that D3D9 device pointer in our possession, we can set a hook on EndScene and kickstart the rendering capabilities. In this write-up, we'll dive into a nifty trick to grab hold of this pointer without the need to dig through memory - the trusty Dummy Device Method.

Why is the Dummy Device Method the go-to?When you're knee-deep in game hacking involving DirectX, it's crucial to set hooks on specific member functions of the D3DDevice and be in the know about its address. A bunch of folks tend to pattern scan for the device pointer, but let's be real, it's not a one-size-fits-all solution. If the pattern takes a sudden turn, which it often does, your hook's bound to hit a wall. That's where our reliable dummy device method steps in to save the day. The most favored, tried-and-true strategy is to whip up your own dummy devices and clone the vtable entries to set the hook on functions.

Learn how here: direct3d device pointer tutorial 

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