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In some areas of the staff weapon modelling it went swimmingly but on other parts its been like pulling teeth. You can see in the image below of the top of the weapon that the head and forward grip is done but from the rear grip to the end of the staff I've got the geometry almost finished with the some features still to detail.

The image below of the bottom of the staff shows more the basic geometry. A lot of this needs to be textured with the grooves that cover the weapon. Surpisingly thats an easier job that trying to get the geometry in the first place.

Its taken longer than I thought to get this far as the geometry is just so amorphous that its difficult, even from the loads of reference images I have, to get the geometry right first time. I will model a section then see another image of the feature and than modify it and than see another image and modify it again. The amount of times I've watched the stargate series over and over again and I thought I knew what a staff weapon looked like but doing this has demonstrated how little detail is shown of a staff weapon though the show.


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Justin Kim

I suppose this is the difference between modeling a prop in CAD vs fabricating it in styrene, and MDF, then casting copies in resin or foam.

Lilykill

Yeah exactly, hand carving details is always going to be a lot easier than doing it in CAD to get the same geometry.