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Hey hey, Some of you might wonder what I am currently doing after the 1440p version release?

I'm here to inform you that I've been using my time to learn Unity Animations!
Now you might say "What the hell dev? Haven't you heard about the Unity drama recently?"
Well yes, but it doesn't matter because I'm not using Unity to develop a game but making animations!

Many of you who are following this project might know how frustrated I am that I can't make animations as smooth and fluid as other developers. I've been trying to copy their works for a while now but I can't since I have no idea what animation software they use. But then I realized that all of their works are made on Unity! After researching for a while, I realized that I could just make the animations on Unity, and export them to renpy. It makes me able to make as fluid animations as other developers but with the same game engine!

So that's what I do. I started learning Unity animation about 2 days ago and this is what I made.
Now, I know that it still looks a little weird. But this is the first step for something greater!

-More fluid animations
-Less layer so faster animating time (?)
-More character and body part movements
-More poses!
-Better frame blending
-More realistic body parts movement because I can now stick 2 layers together on a specific point, and make them not move with the rest of the layers (For example the breast is sticking on the base while the rest of the breast is moving, the base is still sticking to the body)

That's it for the update! Thanks for supporting!

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