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For the past week I've coded my first game objects: Springs! They bounce the player around various directions, that I can adjust and fine tune. Generally there are 3 different spring types: yellow, red and item. The yellow spring is the weakest and the red one is the strongest, just like in Sonic games.

However what is the item spring? That idea comes to me from Sonic Heroes actually, where you frequently see this object with 3 springs next to each other, and bouncing on each one to light them up gives you an item when all 3 are lit. However since my game is 2D, I wanted the same functionality, but sideways, which is why I opted to show the number of bounces with the color of the light.

For the next week my plan is to create more game objects, I'm thinking about coding the spike traps and the knockback when you're hurt. Then after that I'll code one simple enemy that can hit you, but that you can also kill. This is when I can start coding the next skill for Cherry, which is the homing atack. etc etc...~

Anyway hope you're having a great summer! Hopefully I have more to show you soon~

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