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A classic formula: Jacob talks about several games that scared the hell out of him.

Watch this video on Nebula: https://nebula.tv/videos/jacob-geller-three-specific-kinds-of-terror

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Three Specific Kinds of Terror

Maybe we’ve always suspected; always tried to ignore the whine of zero in our ears…but isn’t it worse, now, knowing? | Watch my exclusive Alan Wake II video and get tons of other perks by joining Nebula at https://go.nebula.tv/jacob-geller Watch my Nebula-exclusive Alan Wake II video: https://nebula.tv/videos/jacob-geller-spoiling-alan-wake-ii-2023s-best-horror-game Watch THIS video on Nebula: https://nebula.tv/videos/jacob-geller-three-specific-kinds-of-terror Patreon: https://www.patreon.com/JacobGeller Twitter: https://twitter.com/yacobg42 Merch: https://store.nebula.app/collections/jacob-geller Media shown: Amnesia: The Bunker, Who’s Lila, The Utility Room, Amnesia: The Dark Descent, Amnesia: A Machine for Pigs, SOMA, Outlast, Devotion, Prey, Dead Space, Signalis, Resident Evil 4 (Remake), Silent Hill 2, Half Life: Alyx, Beat Saber, Hellblade: Senua’s Sacrifice, Myst, Star Wars: Battlefront 2, Destiny 2, Super Smash Brothers Brawl, Super Mario 64, Alan Wake II Music Used (Chronologically): Lacrimosa (Dead Space 2), Turned Around (Signalis), Rose (Resident Evil 8), The Blank Canvas (Inscryption), Safe Room (Amnesia: The Bunker), Officer Hub (Amnesia: The Bunker), End Credits (Amnesia: The Bunker), LilaChase (Who’s Lila?), Quiet Floors (Who’s Lila?), Misremembered (Signalis), Strupnev (Who’s Lila?), Submarine (INSIDE), Amid Bones (Iron Lung), A Mysterious Device (Returnal), Tendrils (Manifold Garden), Pilgrimage (Gorogoa), Nemesis (Returnal), Left Alone (Detention), Safe Room (Resident Evil), End Credits (Amnesia: The Bunker) Additional music and sound effects from Epidemic Sound Additional footage from Getty Images Thumbnail and Graphic Design by https://twitter.com/HotCyder Description credit: Zero: Terror by Albert Goldbarth

Comments

matt

the horror of being given control of a situation, then being made to live with the consequences, is a very solid point, that's well-put. Also I'd seen references to Who's Lila, but didn't realize there was more depth to the game than just "deform the face" - onto my todo list it goes!

Tristan

The audio in "Who's Lila" reminds me a lot of the horror art project "meatsleep". Totally worth checking out if you haven't