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It's a video about 2 games and 400 paintings. Sunglasses not required, but recommended to look cool.

Watch on Nebula: https://nebula.tv/videos/jacob-geller-staring-into-the-sun

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Staring into the Sun

The darkness is cold because the stars do not believe in each other. | Watch me bake impressionist food and see tons of other exclusive videos by joining Nebula at https://go.nebula.tv/jacob-geller Watch my Nebula-exclusive baking video: https://nebula.tv/videos/jacob-geller-making-impressionist-galettes-with-jacob-and-annie Watch THIS video on Nebula: https://nebula.tv/videos/jacob-geller-staring-into-the-sun Patreon: https://www.patreon.com/JacobGeller Twitter: https://twitter.com/yacobg42 Merch: https://store.nebula.app/collections/jacob-geller Many of this video’s citations come from essays in the book “The Sun: Source of Light in Art” (2023). Specific authors and essays are cited at relevant times in the video. 'Three Days or more ...': Turner's Varnishing Day practice and the physical evidence (Rebecca Hellen, British Art Journal 2014): Additional Footage from: Zac Frazier: https://www.youtube.com/@ZacFrazier DayDream Gaming: https://www.youtube.com/@DayDreamGamingTV Media shown: The Legend of Zelda: Tears of the Kingdom, The Last Guardian, Cyberpunk 2077, Minecraft, Fortnite, Dead Space (2023), Ico, Shadow of the Colossus, Sunshine, Raiders of the Lost Ark, Teletubbies, Music Used (Chronologically): Mattison’s Independence (Tears of the Kingdom), Bells of Laguna Bend (Cyberpunk 2077), Ambiguous (Rina Rinoa), Ruin Seeker (Tunic), The Weight of Rain (Tunic), Forest (The Last Guardian), The Tower (The Last Guardian), Hanging Gardens (The Last Guardian), Flashback (The Last Guardian), First Gate (Manifold Garden), The Arboretum (Manifold Garden), A Slow Realization (Papo & Yo), Light Dragon (Tears of the Kingdom), End Titles (The Last Guardian) Additional music and sound effects from Epidemic Sound Additional footage from Getty Images Thumbnail and Graphic Design by https://twitter.com/HotCyder Description credit: Sunset after Rain by W. S. Merwin

Comments

Declan Maguire

Is patreon just glitching, or am I first commenter?

Erich J. Moffitt

Literal ascent as a narrative frame and metaphorical imperative has a rich history, and this talk is a great introduction to it. Something it brought to mind was playing "Breath of Fire: Dragon Quarter" once upon a time, a game where you break the barriers to ascent from an underground civilization that is literally dying from the lack of fresh air, not knowing whether you'll even survive emerging into the surface world. In the game, light and darkness are used in spaces shaped for industrial power at the expense of humanity, with the upper echelons flooded with artificial light acting counter to the emergent lower levels. Ascent is framed as an inverted Promethean or diabolical defiance of order, with the sun, blue skies, and nature above being inconceivable to anyone who hasn't seen them.