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Poll

Behaviour poll (Public)

  • Traits: A little of everything in the same playthroug. 1
  • Routes: A dedicated behaviour for each playthroug. 9
  • 2021-03-29
  • 10 votes
{'title': 'Behaviour poll (Public)', 'choices': [{'text': 'Traits: A little of everything in the same playthroug.', 'votes': 1}, {'text': 'Routes: A dedicated behaviour for each playthroug.', 'votes': 9}], 'closes_at': None, 'created_at': datetime.datetime(2021, 3, 29, 23, 12, 26, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 10}

Content

So, we where talking about how the dialogues of Evangeline had evolve during the third and second phase, how she is now more open, happy, playful and childish, more than a change of personality, how she is showing more about herself.

But here is other thing, we where thinking about how the actions of the players could affect her behaviour in other ways, better say, wich actions could awake a preference in her depending on the interactions of the player. Like for example, if the player uses more fingers than toys, if the player do foreplay or not before the main act.

But here is the thing, How this should be implemented in the game?, we have two options:

1.- In traits, for example: If you had sex with her in an intese way, she becomes more tolerant to this type of interactions, and if you are kind, she start to like be threated kind during sex, etc.

2.- In routes, for example: If you had sex with her in an intense way, her preferences change totally and now she would not like that much if you are softer, or if you are softer from the begining, she would dislike if you had rough sex with her.

If traits are implemented more small dialogues would appear during sexual intercourse, while if is in routes, is going to make a change in how Evan act during sex.

In one hand you had a litle of everything in one playthrough, in the other you had more content of what you want but you need to replay to see the rest. What did you prefer?

Note: Traits are going to be part of the game when an interaction has being executed enough, this is only for the behaviour towards personality.

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