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So, I figured I'd just put this forward to you guys, since I exclusively render up all these alternate angles and costumes for you guys. 

I've discovered how to completely replace models in animations and simply copypasting the animation from one model to the next. This opens up a whole new host of options with regards to rendering up alternate versions. See, I could easily just render out every animation I do with every kind of Overwatch girl in the future, 

I have to think for a while about what I want to do with my rendering time in the future, though, since my computer takes a long ass time to render animations. To put it simply, the more time I spend rendering, the less time I can spend animating new things. 

So my question is as follows:

What should I focus my time on?

Comments

Starless

Keep it efficient, new animations means new goodies to play around with. Democracy can decide what girls are in it

Bugatti_Widow

Need Ashe, 2B. Also can u make in the future KDA girls? Akali, Kaisa, Evelynn, Ahri?

XYZ1422

There has to be a pre-existing model on Smutbase. There is Akali etc there, but no futa variant iirc.

btarantn0

I think option 1 let's you do more futa on male animations