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Long story short, I'm going to move over to Blender.

So after thinking about it for a while, and after polling you guys, I realised there's really nothing else I can do except transition fully over into Blender. I kept telling myself "oh there's more people still in SFM, it's fine." and kept durdling around. Then I started thinking about it, and realised the only SFM people still around in any real capacity are Fugtrup and Noname55. It's time to move on.

That comes with a few problems, though. My workflow in SFM is pretty fast, I can finish an animation in about an hour. In Blender, it takes me like 4-5 times as long. It's going to take time before I'm used to the software, and it's going to take time for me to get the quality up to where I want it. I mean, I already made that Jill animation, so I know I can do it. Just gotta keep at it. Expect a few fewer animations than usual in the near future as I get used to things, though.  

As always I want to thank all you guys for your support, you're the best, and I hope you keep supporting me in the future as I try to get my lewds up to snuff. Your backing means the world to me, and I'm not even lying when I say it keeps me motivated to consitently put out content.

Comments

John Smith

That's aight, dude, take your time. You would've had to do the transition one day anyway, so might as well do it today.

Jora Bora

Such is life, but my dude, the transition will be completely worth it. Hacking models together is much easier in Blender since you can do it all in-app. You could also probably look into how to port SFM assets into Blender as well to maintain your character library, it's just a matter of kitting them out in all the blender bells and whistles when it comes to rigging and materials. Orange lady is not dead yet