Azuma Milking Farm Work Notes 240118 (Patreon)
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Cow Print + Milkers - This time around I went with a new concept: cow print and milkers. Milkers plays well with machine bondage, but it has to be adjusted upwards for strength. Milkers are more of an 'additional effect' and tend to disappear when used at low strength. It also slightly changes the position of the nipples for visual effect, so you occasionally have SD confused where they should go, resulting in double-nippled lactations. Easily fixed in photoshop/ inpaint, but boy does it look weird.
Cow Print is just a bikini with cow-colored skin on it. SD has no problems replicating that.
Fucked_silly messes with the face - Fucked_silly is a [Complex Tag]; many other tags go into it. I can see at least ahegao, trembling, open mouth, and rolling_eyes. One of the big problems of using this tag is that you lose fine control over the individual components, especially when it is a LORA. For instance, something that really bugs me is that SD believes that fucked_silly requires red_lips. Perhaps in the training data it was tagged that way, but it looks really strange to have full lips on girls who would normally not have that mature look. At this point some negatives will have to be used.
"Variant of C005 that didn't quite make it because the panties look odd."
Flaw of SD: It can only do one thing at a time - object_insertion and panties do not go together. Why? Because they occupy the same space on the image. As of writing, SD has not learnt to overlay knowledge of concepts (i.e if object_insertion and panties are in the same tag, it goes to reason that the panties are pulled aside). This results in inconsistencies like the panties stopping short of the bottom. Sometimes it works, sometimes it doesn't. Same logic with female_orgasm and object_insertion. You have to choose one, the other will show up only lightly.
Viola: You can force it by turning the strength up for individual tags, but it also causes weirdness in the image in some unexpected way.
Lookin' Like Raita - One of the big problems with SD is that when characters multiple similar traits, SD will imprint strongly and overfit on the image of an entirely unrelated character.
Take the recent work for example, I want to have SD draw for me Azuma Fubuki, which shouldn't exist that strongly in its knowledge. However, the concept of a one-eyed beauty with big breasts is actually pretty common. I know, because that's my fetish. Take C003 for example, there are shadows of Camilla from Fire Emblem, C004 has shadows of Fuuma Saika, and C005 has just that tiny bit of Boa Hancock.
I say this not because I don't like the work, but because I would like to give a name to this phenomena, which I call [Character Overlay]. When SD cannot find data for a character, it will strongly reference other characters with multiple similar traits. I know that Viola has mentioned this before, but that's why Jean and Lumine are hard to generate properly in the GenshinAllinOne LORA; they are pretty much the same character to SD. Names do not matter; traits do.
Where Does the Barcode go? - I got into a fight with Viola over where the barcode should go for C006, it seems that Viola wants the barcode to be at the lower pelvic region because that how it is usually done, I wanted it to be on the chest because it draws attention to the Work's most prominent part.
I acknowledge that putting it there seems a little tacky and overdone, but I come down from the perspective that it's very eye-catching; its a matter of focus. I would like the reader's eyes to focus on the center of the Work, because honestly the machine bondage parts are not done very well by me (laugh).
A more technical Work notes this time, hope this didn't bore you!
Author-kun
HouseDelaroux.com