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• Edits

Finished some more edits.

Finished all current Goddess Edits. Ordered them somewhat, think I have a logical way of releases. Going to do them in smaller releases.

The Cyberpunk/Bladerunner set is releasing later tonight.

• Dionys Office Set Renders

Some files have changed or have been removed since working on the office set. That can make loading the projects before rendering have some errors. So I'm going through them and making sure they're still all fine.

• Blender

I forgot to animate Nina's face in the last project, so I'm going back and have it move a bit.

Did some research on the seams that I had on Nina in Blender. Turns out it's been happening since a recent update for Blender, so it's not exactly something I did wrong.

I found a fix, which is basically rebuilding a custom Blender with a fix for the seam instead of the normal Blender. But I think it's best to maybe wait it out for a week or two.

With that logic, I reverted the changes I made to Nina's shaders in Blender. Still need to tinker a bit with them, they're a bit too intense and pink.

Files

Comments

Dana Lauren

I've been a bit slow to follow your posts the past week ... Don't be so hard on yourself with Blender ... tech, programming ... is challenging at times. I have same issues with learning/remembering Photoshop for my photography ... sometimes it just doesn't make sense. And then sometimes, it just clicks. It's cool that you have a fan base that appreciates You!

slop_art

It's really frustrating to have problem after problem, after problem. And you fix one of those problems and two more pop up because of that. Definitely stops creativity, I think. Like, I'm not thinking about new sets, I'm only thinking about "how do I fix this". Photoshop also was a bit of a head-scratcher when I started, yeah! Back then it had a little less functionality, so I can only imagine how much more you'd need to learn to get into it nowadays. We'll just have to keep at it I guess. I just vent a lot of my frustrations lately, I suppose. Appreciate the comment, Dana! Thanks for the support.

slythytovepn

Re: the seams issue, it looks like you're using Thomas Larsson's Daz importer plugin, so you no doubt found that another 'fix' suggested besides building a custom Blender is using the denoiser. Have you dismissed that option? It could save you some render time and save rebuilding Blender every time you want to use an updated version. Or just Photoshop it? Trying to force Cycles to behave like Iray, as that plugin does, is always going to be very tough, hence the over-complicated and inefficient node trees giving sub-optimal results. It's like driving your car on two wheels to avoid getting a motorbike.

slop_art

Amazing analogy. Wow. Hahaha. I haven't found the other workaround with the denoiser, no. I'll look into that. I'm 100% going to use the denoiser in Blender. It's a great denoiser. Can't really photoshop moving pictures. I've definitely dived into the deep-end with Blender, without any REAL experience. Just gonna frustratingly keep going, like I did with DAZ.