[WIP] Blender & Post-Processing (07-04-2023) (Patreon)
Content
• Blender Updates
Fixed Nina's Hair. Took over 5 hours to find ONE setting that was messing up the bangs' physics. It had relative parenting on. Whatever that means.
The hair is fully rigged at this point. Attached it to Nina's head.
Worked on some camera movements and learned a way to get some natural sway and tilting so it looks handheld.
I don't think this animation will be made public. I'm gonna light it and maybe do some environment work next week, then go through the process of learning rendering in Blender etc.
Eventually, I'm going to redo this animation. At least the idea of it. I know that sounds bad, but let me make my case.
At this point, the animation is very messy. I stitched different parts of Nina to this model, updated their shaders throughout and the rigged hair to the point where the whole thing is a mess. Yeah it's working and the whole thing is moving, but it's all patchwork. I'm definitely doing things wrong.
And I want to do it right.
So, I've been looking into how other people make bigger animations, that aren't simple loops. They basically build the one animation and turn those animations into chunks that they can put together; called "Actions".
Right now, this entire animation of Nina is just one big block of a lot of keyframes. One big "action". That makes it very tough to sort through and it's just a mess of keyframes. So next time, I can hopefully find a way to just work on a bigger animation in "action-chunks". So it's less overwhelming.
In short(er), the plan is to not finish this animation because it's too big and too messy and learn some rendering and lighting next week.
Then when I think I've got a handle on how to render in Blender (maybe learn how to port it all to Unreal and render in there instead?), I'll start a proper, smaller animation. Maybe just a few pumps and then a nice orgasm and actually finish it. This project is just too messy at this point.
• Edited more Goddess Renders.