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Fixed Nina's Hair. Took over 5 hours to find ONE setting that was messing up the bangs' physics. It had relative parenting on. Whatever that means.

The hair is fully rigged at this point. Attached it to Nina's head.

Worked on some camera movements and learned a way to get some natural sway and tilting so it looks handheld. 

I don't think this animation will be made public. I'm gonna light it and maybe do some environment work next week, then go through the process of learning rendering in Blender etc.

Eventually, I'm going to redo this animation. At least the idea of it. I know that sounds bad, but let me make my case.

At this point, the animation is very messy. I stitched different parts of Nina to this model, updated their shaders throughout and the rigged hair to the point where the whole thing is a mess. Yeah it's working and the whole thing is moving, but it's all patchwork. I'm definitely doing things wrong.

And I want to do it right.

So, I've been looking into how other people make bigger animations, that aren't simple loops. They basically build the one animation and turn those animations into chunks that they can put together; called "Actions".

Right now, this entire animation of Nina is just one big block of a lot of keyframes. One big "action". That makes it very tough to sort through and it's just a mess of keyframes. So next time, I can hopefully find a way to just work on a bigger animation in "action-chunks". So it's less overwhelming.

In short(er), the plan is to not finish this animation because it's too big and too messy and learn some rendering and lighting next week.

Then when I think I've got a handle on how to render in Blender (maybe learn how to port it all to Unreal and render in there instead?), I'll start a proper, smaller animation. Maybe just a few pumps and then a nice orgasm and actually finish it. This project is just too messy at this point.

• Edited more Goddess Renders.

Files

Comments

JM

Has Nina become a female in this?

Rikyla

Whilst SloP mentioned the current animation won't be finished as per the details of the post, Nina is still Nina. I don't know the technical terms and stuff for it but if you look at the cock model, it is currently a different look compared to the rest of Ninas model. Likely to help with moving the cock in animation. What you are likely seeing is the area of skin between the balls and anus of Ninas is clipping through the cock texture as Nina moves. Likely only noticeable in this type of WIP as SloP is working on the cock. There isn't a vagina there.

Rikyla

Always nice to see your insights on things like this. I fully understand wanting to only show/release the animation when you are happy with it. Be pretty nice if you were able to find some artists that would be willing to help/point out tips to help get you to where you want to be in terms of understanding blender and being more comfortable in working on it. Unless you've already done and are doing that. Obviously, it would be great to see your works in animated form but hopefully you don't feel rushed or pressured in getting it done for us. I know I can wait.

slop_art

Nope, like Rikyla said. It's probably the angle and the way the viewport looks in Blender along with a preview-version of Nina to make the animation lag less that makes it look like it. If you're talking about those edited pictures instead, that's not Nina in the middle.

slop_art

I asked around A LITTLE bit. But I don't want to bother folks with my stuff and also they're often a bit... untrusting of sharing info or screenshots. And I understand why, they went through the struggle of learning or they don't want to share specific things about how they make it. I'm just gonna do it how I learned DAZ. Make things.