[WIP] Blender Updates, Post-Processing Progress (04-04-2023) (Patreon)
Content
• Shortened the animation to be loopable. I don't think I will do a large climax for this first animation; I'm cutting the end part, basically.
• Not doing fluid simulations because they're more suitable for larger bodies of water, like oceans and the like. A particle system is a lot more flexible and controllable for semen, orgasms, squirts and spit. There's also the fact that liquid sims on this small scale require a lot more resolution to simulate realistically, a lot more time to simulate and a lot more hard drive space. Baking simulations can take up multiple GB's of HDD space.
• Re-rigged Nina's hair. The front bangs were broken after automating the rigging, so I had to go back and re-rig it manually. I need to rig it again and clean the entire thing up after this, but it's working and moving around right now for what we need.
• Started lighting preliminary lighting and shading. Obviously, Nina's shaders are completely broken so I'll have to replace most of what's been done already. Their skin is definitely not reacting correctly and it's just not looking correctly at all.
• I'm a little bit on the fence about rebuilding Nina's Blender shaders myself to get a better understanding of shading, since they're broken right now anyways.
• Some progress on the goddess renders. These two have a very high-quality hair model; their renders take a significantly longer time to render because of those, some even reaching for the 15 hour mark for one render. So please, some patience with these.
I'm contemplating releasing some Goddess content in smaller chunks. Maybe per character? A smaller Rhiann piece, a smaller Ahnima piece. Instead of everything at the same time. Good idea?