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• Nina Vignette Progress

• Rhiann Statue

Posed Rhiann and turned her into a statue for the church. Want to do the other gods too and maybe a group statue somewhere too.

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Comments

David Barger

Love the statue and the vignette looking fantastic! Also how are you doing? :)

thomas d bontempo

The back seat of a car. Lots of memories

Robert D.

That church looks like a set piece for a Resident Evil game. Well done.

Rikyla

Nina is such a great bottom. They always look good when receiving it like this. Love their expressions through the wips. The statue looks great. Was it difficult in getting it right or is it just simply a texture on the skin? Either way, it looks great

slop_art

Thanks! Still got some work left to do, but it's getting there for sure.

slop_art

It was a little bit of a headscratcher with all the seams that popped up, and I might switch all the textures to something that's seamless in the future. I also wanted to not have to load an entire character, for the statues, so I have to save them as objects which is a little bit of an extra scratch on the head. 😆

4n701n3

The shadow/light effect on Nina's crotch is.... damn.... particularly hotttt

Valnir

I really really love Nina in this one.. Perfection. Also would love to see Nina on top of this lucky guy too

slop_art

It's a tough lighting set up, it's such a confined area and the only areas where light can come from are the windows and maybe the like dome light from the car itself. Came out pretty nice, yeah. Thanks! :)

slop_art

Maybe in the future or for the narrative I'm doing, we can do Nina topping. I just don't see Nina doing it out of their own initiative.

Robert D.

But sometimes it could be fun to do a non-canon mini set I think 🤔

Rikyla

Ah gotcha. Cheers for the answer. This is going to a completely noob question, but when it comes to something like this, could it work by scaling back all the extra details that make up your characters, that reduces the load but the general shape of the body is kept that will look just fine when put into stone? Like a bad comparison, making a character that looks 4k now looks 720p if that makes sense but you don't notice it because of it being a statue. Or low polygon character or high, it's still just difficult to save them as objects regardless?

slop_art

I made a few LOD models for the statues, for optimization. I don't need super-super high quality statues if they're gonna be in the distance. I think what you mean is; can I lower the quality of the mesh/shape of the character models without much quality-sacrifice because they're going to be statues? Sure and I do. I get rid of all the body hair, for example and all the extra layers that I don't need, that are very subtle. Those are removed, yes. But, I do like the way that some wrinkles look in stone, or maybe that uneven-skin that I add can add some extra "texture" to the stone, you know? So I do want to preserve as much detail from the original character mesh. Regardless when I basically "press the button to turn them into statues" (it's never one button), I then have to go through all the surfaces and all the textures and set them up again, which is the head-scratching part. This isn't the case for all character models in all for example your favourite videogame or Blender or maybe even how other people have set up their DAZ models, but mine all have separate textures for separate body parts. The legs have a texture, the arms, the torso, the fingernails, the teeth. So when the edges of those textures don't align or I use different textures between them, it creates seams. It's not as easy as "slap a stone texture on her". The reason that I want to go through all of this extra work is because I can't load 5 whole character models that are basically going to be stationary AND fill the scene with nuns etc. They need to be just objects/props for the statues.

Rikyla

Oh wow. Appreciate the detailed response. I fully get wanting to keep as much detail as you can for the characters before turning each texture you have to stone. Obviously, some people do know, but a lot of us non creator folk, we are really obvious to how much can go on behind the scenes in getting things done. Even if by concept, a statue is a simple idea on the outside, knowing all the steps and work that you need to do to get it right and the way you want, it's crazy amount of work and we are super appreciative that you do go to these lengths. Definitely worth the effort. From what has been shown so far, I think having these being available to use across sets will be worth the pay off.

slop_art

I can see how "turning a character model into a statue" could be seen to someone who is unaware of how it's done, could just think it's pasting a stone texture on top. Like, the fabrics that these statues have, the fabric would need to be thickened somewhat to represent stone, instead of cloth. Cloth can be very thin, stone not so much. So that's another step; thicken the cloth. I don't mean to rag on you, you don't do this, but that's what really irks me when I see people sometimes being like "animate this" or "do that", as if it's ever that simple. As if it's ever just pressing the "animate" button. It's never as simple as you'd think it would be in 3D. :) All that said, love the question, don't mind answering these at all. ♥

Gyran

i would love to be turned into a stature and forced to pleasure them