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• Ported Bula over to Blender.
• Added rigging to Nina's Colosseum hair and added physics.
• Added rigging to Bula's hair and added physics. Her hair is incredibly high-detailed, so it really lags Blender out. I know how to work around it, but that's why some GIF's have lower frames.
• Worked on a base animation for Nina and Büla, I'm using it mostly to test physics and practice Blender. I need to see if I did it all correctly and nothing is broken.

The way I animate is by hand, pose-to-pose. Meaning I start from one pose, block out the next, then block out the next, then the next etc. Then I stretch out the poses over more frames and build in between.

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Comments

David Barger

Loving how this is looking!

slop_art

It's coming together. :) Getting more efficient at porting characters. Managed to get Bula this far in one day.

David Barger

Hell yeah impressive! :) very excited for your writing too! Is it gonna be short stories or like a whole ass page?

Jdawg

Could we see nina top Bula?

FolkloreGuy

Really enjoy these posts about your workflow. You said you've used Blender in the past, but seeing how fast you're making progress, through what seems to me like really complicated stuff, is amazing. 🙂

slop_art

Let me just finish one thing first. Maybe in the future, it's not entirely impossible.

slop_art

Thanks a lot. Yeah, I've messed around with it in the past and I have years of experience animating in SFM and the fundamentals of the way animation works definitely translates over between software. There's just a whole lot of tiny errors that continuously happen or things that I want to do that I just need to look up every step of the way because I don't know how to do it in Blender. Thanks!