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• Rendered the last Colosseum render today. Need to denoise a couple more, edit them and add them to the novel-style before release soon.

• Further progress on Claudia's render. Want to make a detailed skyline with a bunch of lights and all that.

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Robert D.

Looks great. Can’t wait to see more. Is it taking over 6 hours to render a single frame? Or are you doing a batch of them at the same time? It takes me about 10 minutes with a complex scene in Iray. But I’m still in the learning process so there’s a lot I don’t understand or know about.

slop_art

Depends on a lot of factors, but mostly general complexity, lighting, composition and quality. I've had renders for The Colosseum render for over 8 hours but most of them seemed to be around the 3-4 hours. What resolution and for how many samples are you rendering your renders? 10 minutes feels like an impossibility for the quality I'm going for. I go for 4K resolution with a minimum of 10K samples and a max of 15K samples.

Robert D.

For the 10 minute ones it’s of a single character with clothing in a indoor location with props and such. I have no idea what resolution it’s at since i don’t know how to check that but my render speed might be due to having an RTX 3090. So whatever Daz Studio’s default resolution is what im rendering at. Also, what are samples?

slop_art

I have a 3090 too. So I'm really curious how you're getting those speeds. I think you haven't touched the render settings and keep everything at default. Which would be lower than 720p resolution renders (off the top of my head, can't check right now). At approximately 5000 samples. Which would explain the times you're getting. Samples, or as Iray SOMETIMES calls it "Iterations", are the amount of sampling each ray does for the entire render. So, Iray shoots a bunch of rays for all types of reasons when it's rendering. For lighting, reflections, all of it. And for example, a light ray hits a surface, it'll bounce that light ray off of that surface according to the laws of physics. More samples = less noise, more accurate lighting, shadows, depth of field, skin, everything, in very simple terms. You wanna aim for the most amount of samples that you need for the quality that you want. If you haven't touched it, it goes for an approximate 5000 sample, BUT it's also doing AI stuff called a "Rendering Converged Ratio". I personally never use it. It's an internal metric that the engine uses to decide if there are enough samples/iterations. Basically, it's Iray saying "this looks good enough" or "this looks close enough to 5000 samples". If that got you interested in the converged ratio thing and you're thinking "oh, well I'm gonna put that at 100% because that means better samples." I don't think you should do that, you're better turning it off at that point. The converged ratio is just if you're short on time or want to shave some seconds off your already minuscule 10 minute speedrun-render and get a gold split.

Robert D.

Gotcha and thanks for the helpful response. I’m gonna look into this and check my render resolution and samples n such. Thanks!