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• Over the weekend and today I recopied all characters to unify their shaders and mesh somewhat. They shouldn't look out of place from each other (not that they did, but now most settings are the same or similar to each other).

I touched all hair up as well, giving them a healthier shine.

Furthermore, I tweaked their shape in a lot of ways and beautified some less popular characters like Linde, Mia and Alice. Fixed some technical issues like Claudia's chest and Mia's overall slowness.

Finally, I posed and lit them all in the same way for their bio's which are scheduled to come out early next year.

The image with Claudia with the 2 and the 4 are examples of the difference between SubD 2 and SubD 4. In simple terms, the higher the SubD, the more detailed the mesh and you'll notice more or finer wrinkles on higher SubD models. All models for the bio are set to SubD 4.

• General progress on Alice's Milking Basement. I wanted something elaborate, yet inviting. I toyed around with various assets, from chairs with straps to chains, but those all felt too intimidating. So I opted for something that's not tied down, that could realistically be swapped out if needed for versatility in poses.

It's not finished yet, but most of the bigger assets are in place and I'm fairly content with how it is right now. Need to add some further details like stuff that shows Alice's personality like maybe some painting stuff or wine bottles.

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