[WIP] 25-01-2021 (Upgraded Base Models and Skin Shaders) (Patreon)
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A while back there was an update to the base model, upon which my own models are made. Some of the changes include a different skin shader as well as some improvements to eyes, tears and eyelashes.
Also, there's now an industry standard way of posing faces that has been implemented.
This means for me, new things to learn and adapt to. For instance, the way that body textures were applied is slightly different now, meaning I have to work-around a few technical hitches like applying make up.
This means for you, nicer skin and nicer eyes.
I've spent the day copying Nina over to this newer model and implementing the new physically based skin shaders. I liked how his skin looked already, but I do think it looks a lot better and realistic with the new shaders. It's less plastic looking. I also really like the new eyes for the same reasons.
The new face posing is going to take some time for me to warm up to, however. I won't deny that the new expressions I can make with them look very natural and human, but it's also at the cost of some control that I previously had. I'm yet to fall in love with that. I'd love to have the option for both the old way of doing it and this new way.
Copying over my models to the new base model is taking a lot of time though. Luckily it doesn't impact my upload schedule that much, since I'm stuck to my render time most of all and I still have things to render. It just means that for the coming few days I might not have the biggest, most wildest WIPS to share.