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I have not been fully satisfied so far with the result obtained by simming the breasts and cleavage area. I was always under the impression that the apparel was not close enough to the female characters' nipples.

So I did some homework since last week and I am glad to share I now have a working Daz > Blender > Daz > VaM workflow that allows me to improve the original mesh while maintaining a low number of vertices.

The UV screenshot below illustrates the result. You have the source UV on the left and the reworked UV on the right. Having a more detailed mesh in that area alleviates the nipple clip-through issue without requiring simming.

I applied that technique on the Ballet Leotard released today. Please check it out and tell me if it is working as intended on your models.

I will follow the same approach to the cloth tops that require it moving forward.

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