May Dev Update! (Patreon)
Content
We're through the heavy research and experimenting phase, and have moved into regular development of the first playable, undertaking weekly sprints / iterations on the core Dino Run 2 / Stegoball engine.
The full report is available at dinorun2.com, but here is the short version:
- The artist creates a terrain chunk, which is basically a photoshop file with a lot of layers and information.
- We run it through a tool to dissect the layers and turn it into foreground, background, etc. We also take a special layer and convert it into the physics shape for the ground:
- We then piece the chunks together and match up the entry and exit points:
- And then of course, we roll a Stegoball down it:
Here are some more terrain chunks for your viewing enjoyment:
We expect to have something actually playable in 3-4 weeks. Until next time...
-Miles @ Pixeljam