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We're back after a much needed holiday break.  Here is what's in store for the next month: 

On the dev/coding side...

  • Create system / solve problem for allowing 15+ parallax layers in camera
  • Add up/down movement to camera - if we go too far up we see sky + clouds, if we go too far down we see grass & dirt
  • Add day/night/various times of day to camera test - probably shader-based
  • Add "red doom" to camera test - foreground turns black, BG turns reddish
  • Add basic physics shapes to ground, roll around some boulders on the ground - Experiment with more advanced physics and shape rendering (keeping shapes pixel-crisp but also easily rotatable)

On the promo side, we'll be setting up our Kickstarter campaign, getting ready for a launch later this month.

More news soon!

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