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As I finish an image group, I move them into the 'old' folder so over the weeks the hundreds of images remaining dwindled down to only about 15 left! I was all excited because the only images left to do were the Pregnancy and Penises... Then, I switched on the back-view. Oh... right. Another 50 images to do there. 

Still, I'm amazed at how well it has gone. One big worry I had was with all the 'animated' images (blinking, bum, internals, expressions...) since they use (very-poorly-designed-code-from-seven-years-ago) hard-coded arrays to run through the frames, which I can't access at runtime. At first, I thought I'd have to add in additional arrays for each skin color and animation, then change hundreds of calls throughout the code... or separate the art into hundred of individual images so it fits the existing structure... Then, I realized I could imageSheet all the art and run a function at build to set the array based on the skin-color. It does mean the skin color cannot be changed after the scene loads, but the time and memory savings are large enough to accept that. Skin color could still be changed in the Market, but not on the Beach for example.

Worked mostly on hidden stuff this week, Internals and touch-ups. Here is an image with the 'Sand' skin color. You can see the internals now match properly.

Later, gators.

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