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I have been inspired by the new model Kekitopu has been creating animations / renders with of a low poly MIPS. Whilst MIPS was completely new character to me since I didn't play much N64 as a child, I always seem to fall for those big lidded eyes that scream for attention anyway.

Much like Keki's 3D model and the original style of MIPS, I wanted to draw aspects of them with low poly features or "harsher" angles like on the toes.

I will probably finish up one of these into a fully rendered drawing or sketch out some more MIPS content soon. Thanks all for your support!

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Cade The Squirrel

Fun fact, hes called MIPS as a reference to the CPU architecture of the N64.