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Helga's photo session. I usually focus on alternative angles to show the body and pose of the characters as best as possible. This time I decided to focus on sequential poses. I wanted to try to show Helga's seductive curves with body language. I hope you enjoy this set. Enjoy watching.

Please write in the comments if you like this format for sets or if you prefer alternative angles.

DOWNLOAD CLICK HERE

Thank you so much for your support! I am very grateful to you.

Regards

Azzgard

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Comments

King Kirby

I absolutely love this set, you really did something amazing here. You really get a nice chance to really take in and appreciate all of her features here. Normally her ass and boobs catch most of my attention, but here her wide hips and slender waist get a nice chance to shine. The lighting is also well balanced since you can see all details like marks, skinfolds and curves. I'm also amazed by the amount of poses you went with, felt like it would never end and it didn't feel repetitive. I really hope you try this for more of your characters in the future, this set was a real treat ^^

Azzgard

Thank you very much! I am very glad that you liked this set. I will try to find a balance between the number of poses and angles to make it interesting for you to look at the images. I've always wanted to make my characters look natural without being too realistic. I try to avoid realism in my art to keep the charm of the characters. I have worked hard to improve the quality of my work. Now it's time to get into the art. : )

King Kirby

I think hyper realism is a good concept, it's a little bit exaggerated but still looks realistic to an extent. Makes things look better and more interesting :)

Azzgard

For me it is much more important that the characters look natural. For example, in anime characters look natural but not realistic. Naturalness is more connected with physics. That is, the body must obey gravity, the clothes must have tension and folds, and everything like that. Hyperrealism is something unnatural. For example, when a character has high-resolution textures and the pores on the skin are clearly visible, but the bends of the joints look terrible, the clothes are dressed without taking into account physics, and the like. Therefore, such a character will look realistic, but not natural. I work hard on it and will always keep improving my skills.

King Kirby

Ahh I think I see what you're getting at, so kinda like let's say there's a model with really huge boobs, your greatest concern is not about realistic size or not but the fact they should respond correctly to gravity and skin around them should fold/stretch correctly. Real but not realistic or something like that?

Azzgard

Yes, that's roughly what I meant. The size of the body parts does not matter, since we are dealing with fictional characters. I think in real life it would be very difficult for Raphtalia to walk because of the shift in her center of gravity. I think you understand what I mean :) The creator can embody any shape and size, depending on his imagination. The main thing is in what form it was implemented and what details were given more attention.

King Kirby

That's actually a pretty cool vision, have a bit more appreciation and understanding for your art now. Very excited to see what art you make in the future ^^

Mhl

Oooh Wow! What great detail، the scenery fits perfectly with the Helga. Every pose is beautiful and really shows how pretty she is.

Azzgard

Thanks! In fact, the quality of my art has not yet reached what I aspire to. I will continue to work diligently in this direction.

Azzgard

Thank you very much! I am very glad that you liked these pictures. I'm currently working on two more sets. I hope you enjoy it too. : )