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As a long-term project, I am producing a one-on-one battle game [Succubus Battle] with various succubi.


Today, I will release [Stage3 Vs Knight Succubus ver0.14] as it has been completed.


You can download it on Patreon for $8.



The trial version (1st stage) has also been updated. Please download from here.

https://www.dropbox.com/scl/fi/xpg5icj8473071bbdhqrc/SuccubusBattle-trial_ver0.14.zip?rlkey=o3vac1x9dp8qsgoe3lxu1i99t&dl=0 



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[Main update contents of Ver 0.14]

◆Stage3 Addition of Vs Knight Succubus


- A large knight succubus with a large sword. Normal attacks do not knockback and have high attack power. The key is to play while being aware of enemy attacks.


-This is a stage with a moving floor in the sky. It will be a place to retreat, but the enemy will also have anti-aircraft attacks, so if you are not careful you will receive damage.



◆Added special attack


- Added special attack gauge above HP. When the gauge is full, you can unleash a special attack.



- Gauge increases over time. Or, it will increase additionally when receiving damage or guarding.


・In addition to being able to recover HP by default, special moves include summoning the defeated enemy succubus to attack.


・At Stage 2, it is possible to summon a boxer succubus. In Stage 3, it is possible to summon Boxer and Hunter Succubus.



◆You can now operate it using a gamepad.



・The manual on the option screen contains instructions on how to operate it, so please check it if you are unsure.


・You can also practice operating the game in the tutorial.



[7 images of manual]

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【Future plans】

・There are 6 characters in total for battle. This update is about halfway done.


Next, I'm thinking of creating a "master" .



But first, let's create the game system.


・Establishing a method of expressing the story

・Opponent character selection screen

・Save/load system construction

etc


I would like to complete these systems by the end of this year.



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