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I'm really happy with how this turned out. I had to change the angle of the camera quite a bit to make it work. SFMPOV does some interesting angles within SFM to pull off their POV effect. I had to pull of an even more odd angle with the bodies and I wasn't sure if it would at first, but it turned out great.

I've been playing around with blending AO with different colors to blend detail, especially in combining AO lines that you normally wouldn't see. It's best explained as slight cel-shading, but without the shading. I don't think it will work (or be necessary) in every scene, but it is nice for covering up body hacks and hiding texture issues by making all the models seem like they were originally made that way. Thanks to SFMPOV for the animation, as well as Audiodude for the sound! Enjoy!

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