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I'm sure some of you remember the last Ivy animation by AtelsSFM that I did in third person... well, here it is in first person!

This new angle was a reminder that what you see in one angle isn't necessarily what you'll see in another angle. I had to redo the animation on the hands, as well as readjust the positioning of where the vampire was holding her wrists. In a perfect world, every animator would make sure all angles were perfect. That's not a pot shot at anyone, though. I cheat on angles all the time to get them done as quickly as possible. It's a necessary evil when you have time constraints. But hey, I love Ivy so it was well worth it to see her in VR! Enjoy, and have a great weekend!

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