Weekly Report (Patreon)
Content
I hope everyone is staying sane! We're just a couple days away from the next chapter of ToN. You can check out the countdown clock here.
We've also been trying hard to have a beta version of the Chrome OS and iOS version finished this month, but it's probably going to be released to the wild in May as we iron out the kinks. There's a few minor hurdles we need to overcome, but it'll happen!
One benefit to offering ToN as an online game will be storage space. ToN will be big! For desktops this is not unusual, but for phones this can present a problem. The online version would require an internet connection, but apart from that will be much better for your phone's precious drive space.
Another big milestone has been hit! 7000 supporters and climbing!
The response to Treasure of Nadia continues to amaze me. It was a little over a year ago that I sat at a blank screen thinking of a project that could continue the story set up through Lust Epidemic.
After two months of planning the project, development work began in May 2019 and it's been full steam ahead ever since with the first official release in mid October 2019.
With high expectation I set out to find help in building an engine that would make the game far exceed the visual quality of Lust Epidemic and a process in place to not only deliver higher quality, but more content as well.
Thanks to all your support this has all been possible! I can't wait to see what the future holds. In a few short months I will yet again find myself planning how to push my content even more in 2021.
Thank you everyone for making this something special and for allowing me the confidence to move forward with even bigger plans in the future!