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Here's a small preview of the fighting system that's coming in Symphony of the Serpent. It's still far from complete, but you can get an idea of what it'll look like.

As I've stated in the past, this fighting system will not be skill based or turn based. That was important to me going into it. What we have here is something of real-time chess. It's all about choosing your movement, upgrading your abilities and health, finding items, and using special moves. There will be lots of enemy types with different movement patterns and abilities that will test your strategic battle planning.

Another important aspect of this system is a focus on multiple ways to defeat enemies. You will be able to brute force victory or use clever tactics like manipulating the environment. You can also use special items or abilities in smart ways to make the fight easier. Would love to hear some feedback and ideas!

Thank you all for the support and have a fantastic week!

Comments

WyamondWolf

Awesome I'm stoked to try out this new mechanic. Your always pushing the envelope, adding new things but making sure the run smooth with what you've already built. Keep up the awesome work.😍🥰

Onden

Sorry for unrelated comment, but the updates to TGO after v1.0 are grammar and bug fixes only, correct? Why are you still putting those on the normal membership tier delay now that v1.0 is released to all tiers? I can understand tiered release for content, but making people wait simply to get bug fixes doesn't seem right.