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Symphony of the Serpent's chapter 1 scenes have been animated! We're now moving full-steam ahead with editing the massive amount of voicework that will be needed from the general dialog scripts and voiced scenes.

In addition we're continuing to design new sets and areas using the isometric view style and have completed the new and improved sprite sheets for the characters. In TGO, each character used 27 sprites to convey walking, running, jumping and standing. In SotS the character sheet is 224 sprites! And here's the cool part, the process for creating these animation sheets is less effort than the 27 sprites in TGO while producing a significantly improved result!

But that's not the only change. The characters will now appear in varying sizes depending on where you are in the world. Are you in a small room? Then the characters will appear larger on the screen, utilizing the entire screen space available. Are you in the red-light district? Your character will appear small, showing the different locations you can visit in clear view.

There's so much going on right now as we push forward getting all the new systems in place to enhance the experience and raise the bar. Stay tuned for more updates!

Thanks for the support and have a great week!

Comments

CockHead

you guys kinda suck... sorta hate you fukkers.