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So you're all familiar with the SaveCode system:

Quest Outputs a long gibberish string which you save somewhere that stores all your important variables for you and loads them when you put it back in.


What THETA does, is out one MASSIVE gibberish strings, which is in fact four separate strings combined into one list.

Which means that when I add more variables onto the end, they're still sorted into their categories and makes everything much easier to track where things have errors, too. See the images attached for what each value is, in order.

This should also act as your save-editing guide, since you can modify the variable as you load the game, with details onto what they can/should be are all in these images (note, I might change some of the quest values now to be more consistent across characters, but 100 generally means completed.)

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