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Hello Adventurers!

I can't believe it's November already!

This month has been buuuusy. As per my previous post, I have been dealing with some family illness, although things are now looking a lot better on that front. Thank you for all the kind words you sent through after my last update. It's very touching.

A part of the importer which sits in the background and does a small but important job has been suffering in recent months, and I have mentioned it before - the CORS image proxy. This allows you to load in images into your game from D&D Beyond. The good news is this has now been upgraded, supercharged and refactored, so hopefully, those "can't load image" issues should now be a thing of the past!

Planescape Adventures in the Multiverse has been released, and is now fully mapped. This month will see the addition of scenes from the upcoming Book of Many Things.

Thank you all for your kind support,

Jack/MrPrimate



Condensed Change Log

DDB Importer

  • D&D 5e minimum bumped to v2.2.1.
  • Class muncher only wanted to import clerics. All Cleric Party?
  • Keep Campaign ID when Campaign Loader fails when opening core settings.
  • CORS proxy changes to reduce image upload failures.
  • Character parsing: Size fixes for Harengon.
  • Character parsing: Improve AC calculation for Dragon Hide feet.
  • Character parsing: Ensure removed custom AC effects no longer get added.
  • Character parsing: features like the Hobgoblin "Fey Gift: Hospitality" will now attempt to use @prof instead of a hardcoded proficiency value.
  • Character parsing: HP will no longer set max, will generate effects for hp bonuses like Toughness and Draconic Resilience when using effects.
  • Character effects: Fixes for Planar Warrior Macro.
  • Character parsing: Updates to handle tool proficiencies changes in newer 5e versions.
  • Prevent Active Aura effects like Web asking for useage/consume resource dialogue when spell has uses/resource link.
  • Character parsing: Fix HP total when using rolled HP on DDB.
  • Character parsing: If using rolled HP DDB Importer will use the average hp on the class levels, except the first level which will get the remainder as well. You can disable this functionality and force the HP to be placed into the Max HP Override instead by using the hidden setting game.settings.set("ddb-importer", "character-update-policy-use-hp-max-for-rolled-hp", true).
  • Character effects: Empty custom tool proficiency effects could be generated for some features.
  • Character and item effects: removal of some legacy AC effect generation, and some code clean up in this area. AC effects are always generated now, as they are supported "out the box", and generally expected in core. This will be expanded to more effects that don't require DAE in the future.
  • Character parsing: Refactor to bonus damage effects, due to changes with ddb modifiers effecting the Dueling fighting style and similar.
  • Character effect: Mind Link.
  • Character parsing: Some features with choices, such as Kobold Legacy feature would get feature name twice in feature name.
  • Character parsing: Feature correction for Song of Rest.
  • Item parsing: Waterskin moved back to food consumable, and set to 4 charges.
  • Item parsing: Move custom name alteration to later in the parsing process for items, to prevent parsing issues for some items where a custom name has been applied, e.g. Waterskin. Issue #401.
  • Item parsing: Items with prices in silver pieces would be 10x more expensive than they were supposed to. Blame inflation.
  • Update to DDB: Tweak to action sync to D&D Beyond to handle some edge cases.
  • Update to DDB: Improve handling of Spell Scrolls when syncing back to DDB.
  • Monster Parsing: Fix some misses when removing recharge uses from monster feature names.
  • Monster parsing: improve feature name detection where there where ; in the names inbetween parenthesis.
  • Monster parsing: fix Priest of Osybus (Deathly), Circle of Death spell parsing (it parses as an action).
  • Monster parsing: improved recharge detection (e.g. web on  Drow Arachnomancer)
  • Monster parsing: creatures like the Oni with Magical Weapons will have their weapons marked as magical.
  • Monster parsing: a few more charge detection tweaks.
  • Monster parsing: Typo caused all monster actions to have charges set.
  • Monster effects: Overtime effect generation was adding a duration to all monster actions incorrectly.
  • Monster parsing: If using Vision 5e monsters which are "blind beyond radius x" will have limited vision applied to their prototype token.
  • Monster parsing: Lots of new monster feature icons from T-Whiz
  • Monster parsing: fix for custom monsters with slight variations in formating.
  • Monster parsing: several small improvements to feature detection and parsing.
  • Monster effects: improve parsing of invisibility to handle situations for things like the Poltergeist which are always invisible, and the Pixie which has Superior Invisibility.
  • Monster effects: Reckless.
  • Monster parsing: Allow Avatar and Token swapping to both be enabled.
  • Adventures: Fix for adventure importing in newer Foundry v11 where ActorDelta could end up null and no synthetic actors would be created.
  • Adventures: Adventures imported to compendiums would not have actors placed on scenes.
  • Parsing: Some features with double ''s in them would not get an icon.
  • Effects: World Macros not created, which were needed for some spells.
  • Effects: World Macro permissions set correctly.
  • Effect fixes: Changes in DAE caused Active Aura effects to stop working correctly.
  • Chris Premades Support: Sneak Attack would not match on Monsters.
  • Chris Premades/Monster Item import: When monsters are moved from the DDB Compendium to the world, DDB Importer will attempt to fix the origins of effects it has generated, if possible.
  • Effects: Haste spell effect duration was set to 10 turns not rounds.
  • Effects: Crown of Thorns Macro would not use the correct ability mod for attack.


DDB Adventure Muncher

  • STK: Corrections for v15
  • Planescape Adventures in the Multiverse support completed.
  • Fix for rogue `}}` sometimes appearing after images.
  • Phandelver and Below scene fixes
  • Support for Adventure Atlas: The Mortuary.
  • Support for The Book of Many Things. (Scene corrections to follow later this week).


Active Auras

  • Templates providing Aura effects would not remove effect if the token was still within the template if the effect was ended via concentration removal.
  • For Template auras the check for canvasToken.disposition returns undefined. by @thatlonelybugbear


Tokenizer

  • Non-ray masking (legacy) algo would not work.
  • Support NPC's that are a PC type in Forbidden Lands system.

Comments

Vralek

Glad things are turning around for you! Keep up the good work!