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Told you I would post some progress.

Anyway I opened the book at where I left off and I moved on from chapter 1: The GUI, to chapter 2: Navigation.

I've learned where files are saved, making my own directory, how to append data from one blender files to another and the various file extension types that can be imported into Blender.

For example there is a software program called 'Make Human' which can be imported into Blender, allowing for more quicker creation of models. Or you can you Elefont to import 3d text!

The Next Chapter is where I am leaving it now:

Chapter 3: 'Creating and Editing Objects' - Yep the fun part, but I really didn't want to skip to here and not know the basic foundation and hotkeys and where the texture files and blender model files were etc etc.

Apo

xx

P.S. Chapter 4 is 'Materials' and Chapter 5 is 'Textures' So you can see it's a really good book, starting with the real basics and moving up slowly and drilling it into your head. If anyone is interested the book is:

John Blain 'The Complete Guide To Blender Graphics' [2016] CRC Press.

Practicing my OSCOLA referencing there ^^ :-)

Enjoy.

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