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Well you saw yesterdays photo with the frozen scene well now, my 2nd ever use of Unity I've made some grass and trees, with shade...in 3d!

Getting better so that by the time Valia: Life of a Succubus is done I know what I am doing.

Also check out my cheeky new avatar pic and the newly designed cover at the top of the patreon page.

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random Crow

I'm so jealous! Can't wait to work on Unity myself. A fitting book is already in my possession for a while now.

centerflag982

Well, that's certainly the most jacked seagull I've ever seen

Perversity

So did you actually create all the trees yourself, or is it some art assets that you brought in from somewhere else? It is looking pretty badass atm though, good job. I'd like to learn how to work in Unity, one of the guys I work with now is a programmer c#, c++, Java, Java HTML, and some other things. I talked with him about trying to get out online and see if anyone wants to work with him as a unity programmer, since there are so many companies out there that are using it now, plus it seems a lot of the adult games are using Unity now as well. )))

Icarusmedia

Unity itself does have asset packages you can import, for this one I selected a conifer tree asset, note the singular. You have to configure height and width yourself and click per time you want to put one down. As for Unity, yeah both Unity and Unreal Engine are the ones that are currently used in the industry, alongside the C languages, especially for microsoft and google etc. Unity allows you to use either Javascript (although it is somewhat different enough that people call it unityscript), Boo (which is based on Python) or C#. Unreal Engine allows for Unrealscript (another modification on Javascript), C++ (Which it was built in) and newly put in is C# capability through using the monodevelop IDE which Unity also has) Differences between C# and Python are mainly words used and spacing. Coming from a Renpy/Python background the spacing was the first WTF moment.

Icarusmedia

Hey I remember before I started creating looking up at you and your work and thinking "I will get there". :-)

Anonymous

Love your new Avatar <3 :D

Anonymous

Is this is in all or flash of so I have no problem supporting

Icarusmedia

No this is in Unity, not flash. Also i'm finishing my current game before i start using Unity properly. So it will be many months before i start using it for games. This post was to show that i am learning it. :-)

william wofford

Apo its looking great ,just played through what you have so far ,I too supported Simbro but after this latest string of issues i worry that the project will go the way of breeding season ,and many other good but never finished games ,I moved my support from them to your project ,Keep up the good work . :))

Icarusmedia

I...thank you. I know it's not the same storyline or controls but i'll keep going and get this game complete for everyone. I appreciate the support.

Perversity

So I got to looking at Unity. Because I like what I was seeing with the Environment, and in the Unity store is a free asset called free speed trees. Looks like it might do what we talked about, with fast drops of trees.

Perversity

I really wish that I could take my Daz studio Assets and Import them into Unity for all the Art assets, would make creating the world, and Char's SUPER easy. I'm really liking the Map editor that they have built in, and I saw that they had some pretty cool scripts to make masic game play easy. Fungus, Itween (not images, some kind of scripting setup for encounters.), free inventory system, and a bunch more stuff. Really wish that I hadn't been so pig headed and went to a college to learn Programming when I was younger.