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When I first started all events including sex ones were - 20 energy.

A patron didn't like that and so I removed it, now another patron thinks it would make sense so I thought I would put it to a vote. Exploring and finding nothing and travelling to an area require energy right?

For this one I'm putting ALL patrons in.

For moving to areas and for exploring you should lose....how much energy?

Comments

Icarusmedia

See Andreas your idea was noted and is now a poll. Dragonfire I may be putting energy loss back in. Sorry bro.

Icarusmedia

That said you two Danes will just get drunk on mead and fight over it right? :-)

Anonymous

Here is my opinion if you move to a new area it should cost more energy (lets say 10), but when you are already in the area and explore it should cost less(like 5) if we want to make it even more complicated (mwhahahahahahahaha) Closer city Area should cost less, and Farther should cost more, cause you need to walk much more ;) hehe

Anonymous

Well, I just realized that making everything cost some energy could become a bit tiresome, but not doing it could easily make some broken things in the game (FX infinite money until seaguls right now), but maybe putting some kind of time mechanic into the game would make more sense, could also make events based on time of day which seems pretty neat :) But back to the topic of moving around and exploring, then traveling could cost you 5 or 10 minutes, and then different event should ofc pass the time too which would limit how much you actually could do in a day. Seen it in a lot of games and it typically makes the early game a bit more limiting which I like :)

Anonymous

What I was against was Traveling / Exploring an area costed as much energy as performing a Physical/Sexual act with one client, which was 20 and set way too high in my opinion. Back then you could enter Alley, explore 4 times (with "There's nothing there") and go back to bed, feeling the waste of a whole day. A time of day factor may be a cool idea, energy cap could be increased somehow later on, but time is a stabile constant (Yeah yeah I know I know.. Demons, Angels, Magic.. or black holes and relativity theory, but ya know what I mean darn it!) ;P If realism is what we crave for games like this, it would take Valia X time to walk to an area and Y time & Energy to perform a physical act in such area.

Icarusmedia

We've all had days like that, exploring an alley 4 times, finding nothing and going back to bed...wait is that just me? Oh..... Energy can be increased now by improving endurance. I think I put that in version 0.4. :-)