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This release is more of a test to see if the majority likes the gameplay, or if I should go back to something like HMFM FF 1-3 type of non pressure gameplay. Adding in customers to Delicious Business makes the game feel like there is gameplay pressure, so I am not sure if this is good or not since previous HMFM titles were more relaxed and I am also not sure if the gameplay is fun. So I am gathering feedback for this test release to determine what to do next.

Popularity increases the minimum amount of customers your restaurant will get per day. Customer Service, Food Quality, and Building Quality determines how much money you make for when you service a customer.

-Gameplay has changed quite a bit, it is more of a train-service-train-service type of gameplay now. I am not sure if I am keeping this type of gameplay.
-Added a new character that you can hire
-Added an easy, normal, and hard mode
-Added train and build options
-Multiple characters are now compatible with the game going forward. Had to re-write some code.
-You get paid by serving customers now instead of sleeping
-UI has been moved around
-Added a 150 day time limit. The game is supposed to end in 150 days but currently there is no ending coded in. There is planned to be a "High Score" of how well you do for each playthrough, but I am waiting on feedback to see if I should continue making the gameplay as it is or switch to non pressure gameplay such as from previous HMFM titles.

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