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This is more of a gameplay update. Some sort of level up system and equipment system is planned so you can increase the stats and customize your employees, which will make the gameplay feel better.

Affection will take a different currency to level up, or will be gained primarily through talking with a cooldown.

-v0.21.0
-Added a level up system, each day that goes by you are awarded 1 stat point to spend.

-v0.2.0-

-Added a story mode and a game mode. The game mode doesn't contain any story cutscenes.
-Added more stats: Recovery, Satisfy, Critical, Tolerance, Evasive, and Speed. More coming later.
-Recovery determines how much Health is regained when you sleep. Going to sleep without working will give you 2x the health from the Recovery stat.
-Satisfy is extra damage towards customers. Cook/Cashier/Custodian skills and Satisfy increase your damage output.
-Critical effects can happen now, which makes you deal 2x damage.
-Tolerance lowers the damage from customers.
-Evasive allows your employee to not receive any damage.
-Speed allows your employee to make a move first, which can allow you to satisfy the customer without you getting hit.
-Added a more convienent way to satisfy customers, which is the "Service" button. Depending on what the customer wants, will affect that particular stat.

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