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The fast food outfit is being modified again, the white lines are being removed. But, depending on what kind of food your restaurant sells, that will put a logo on the fast food shirt. So if you choose to be a pizza restaurant, then a pizza logo will be on the fast food shirt for all employees. The white lines on the outfit before made it more difficult to animate the shirt, because I would have to animate the white lines individually, which would end up being messy and tedious.

Scene 2 for the first character is 70% done, which is a customer group fuck scene. This scene will have all outfits. I am wanting to do all outfits for all scenes (I said before sex scenes to have less outfits, but I am changing my mind), as I feel like that would make the outfits have more of a reason to be there in the game.

An office background is currently in the works, and it will have a BDSM basement chamber, like from HMFM FF1. I plan to do more with this basement this time. I am wanting a room that will be a breast milking room and so I might put that into the BDSM room. (Breast milking your employees to put into your icecream/cheese/other products)


-Some gameplay changes-

1. Once your employee reaches 0 energy, she will either automatically go on a break or you have to send her on a break. While on a break, you can't interact with her for a set amount of time. This will encourage you to interact with your other employees. Once she is off of break, she will have restored energy. If she is the only one working for example, the break time will be much lower. This change means that you can infinitely work your employees up until there are no customers left.
2. There will be a customer number that needs to go to 0 in order for you to rest/skip the day. Working will reduce the customer number.
3. You don't earn money immediately like previous games, instead, your money goes into a jar for example and you don't receive the money until the next day. So you have to rest/skip the day in order to receive the money from working your employees.
4. There will be a mood/happiness state, and you need to give your employees days off to restore it.
5. Each girl will have gift preferences, and gifting will be the main way to increase loyalty/affection instead of paying them money.

These gameplay changes could be reverted if they don't work out, but this is the general idea of what I plan to do. :)

Comments

Anonymous

Sounds like a lot of fun 🙂

Sakura

It sounds awsome, i am Happy to see that in the game so keep working but think on youre health not that you Overwork youreself 💕 and hold the quality please and feel my cuddle of Doom XD 💕