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The gameplay still needs balanced for sure. I need to make more ways for you to get Obedience points as well. A help menu and information on what each button does needs to be added too.

I will be working on Sandara's dialogue and sex scenes for the next update. After this, I will put up the Discord so you guys can instant message me with any feedback or questions on the game!

-v0.2.1-

-Added a Help menu on the world map
-Fixed dining room cleaning so that it adds cleanliness to the dining room
-Fully paying your employee within the time limit now gives 100 loyalty instead of 150.
-Now, if you don't pay your employee fully, they will gain 100 obedience EXP when the payment time limit is up.
-Fixed the take out trash dialogue
-Changed the tutorial dialogue a bit

Comments

ChronicleVal

so what's actually in it right now ?

Anonymous

just to let you know that the clean option in the dinning area doesn't work the girl does the job but nothing changes

whitehoney

It is mostly just a gameplay update. -All numbers/values when you interact with your employees actually do something, before not all of them did something. (Besides for Loyalty/Obedience) -You can start a war with the green restaurant by going inside the green restaurant and clicking the start war button. -Loyalty/Obedience EXP bar has been added in. Reduce the EXP bar in order to level up Obedience. Increase the EXP bar in order to level up Loyalty. -Adjusted the gameplay and removed the customers in-line, kitchen orders, food served, and repair values from the player restaurant rooms. -Added a pay meter in pay, so if you fill up this meter, after the remaining days are up, your employee will gain 150 loyalty if you fully paid her within the days. -The higher the satisfaction, the more money you receive. The higher the cashier level if you are taking orders, the more money you receive. -You can pay to upgrade your restaurant, which will unlock more rooms such as the kitchen where another employee will work. -Plus more things here and there. Gameplay has been the most difficult part of making the game so far. More gameplay = more complication on both my end and on the player's end.