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Here is what I am going to do for the game:

I am going to try and make HFGR2 as much of a sandbox game as possible instead of it being linear like HFGR1. (This pretty much means you won't be forced to go through any linear story. You will get to pick and decide which content or story you want to go through. Or, which quest you want to do first sort of thing. I am trying to not force a linear path.)

Each employee will have a loyalty/obedience bar. You can either treat your employees good and their loyalty will go up, or treat them like slaves and their obedience will go up. Whichever path you choose will change their dialogue. If loyalty goes up, obedience goes down and vice versa.

Paying your employees will be optional. You will be able to manually pay them. You can have them work for you for free (either free or just pay them not so much), or pay them for their efforts.

-Commission News-

Sandara's 2nd Sex Scene Art is almost done.

The restaurant backgrounds are pretty much done. I will probably have my background artist work on sex scene backgrounds, or I will have her remake the players inside house background. (Because I plan for you to be able to bring one of your employees to your house)

The 3 music tracks are still being worked on. My musician said he will give me a demo of each very soon.

I am still looking for a voice actress. I contacted a few and they were going to work with me, but it seems they are too busy as they haven't replied in a week. So, I will be looking for a new one.


I wish I had 1 or 2 more months to complete the skeleton code of the game, but because of card decline and deleted pledges at the end of each month, I need to work on content now. :)

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