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Hi everyone!

So controller support for Pod's New Program is officially complete! At least for now (I'm sure some bugs might pop up later) but it is fully functional through every type of test scene/level I have so far. Now that it's working it will be easier to add any additional controls I might need. 

I also took the time to make a screen that displays the control schemes. They're pretty simple but I think it's generally a good idea to show the full controls so players know for sure. 

Did my best to emulate the Nier Automata menu style, and I think I did pretty well if I do say so myself.

Oh right. Somewhere along the way, all of my post-processing effects completely broke. Seems like it was because Unity stopped supporting the particular method I was using, but I didn't think I was receiving updates (I usually avoid automatic updates because they can cause random things to break, just like this). But anyway, after an afternoon of unexpected bug hunting and learning new stuff I got them back in. This time using the "new" method so it shouldn't be a problem again. I'm still tweaking some of the effects so if things look a little different, that's why.

Over the weekend I also realized that my scheduled posts for the PS5 drawing didn't go out, so I'll make sure they do throughout this week. Then it will be time to open up next month's request contest!

Thanks for your support!

-Red

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