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Hiya!

I'm back again with this month's bonus art--featuring our sweet, saintly--uh, sort of--nun; June! In this particular piece she's taken to the streets of Rhan to solicit some donations for the church, offering up appropriate 'incentives' for those that dig deep into their pockets. I wonder whose lucky hand that might be, hmm~?

Anyways, I hope you enjoy the piece! I've always enjoyed the 'guided' hand stuff in illustrations and had been wanting to do my own for a while, figuring that June was the best character for such a thing given the context of 'donations', huhu.

As always, those who pledge $15 or more will find a the full res .png of our sweet nun sitting in their inbox at the end of the month!

Is there anybody you'd like to see in the bonus art for next month? I'd like to keep the momentum going if I can help it!

Until next time~

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Comments

Anonymous

October is coming up next, so maybe shake things up by having the ghost from the Room as the next bonus art?

Anonymous

Does June appear in more than here scene within the demo? Monster girls are a fine aesthetic, but what has always driven this franchise for myself is the characters within the many and varied body types. Sure, I've missed the mysterious hooded girl and find the hidden backstory of the murderous tsundere dragon a point of great interest... I'm quite looking forward to interacting more with Cynthia, Ren, Anna, and our beloved queen-certain though I am that this last is a monster in and of herself. Ooh! There it is! My vote-our beloved queen! Only because we've not seen enough of her. Otherwise it'd be the hooded necromancer.

Frostworks

Good suggestion! I had completely forgotten about Halloween coming up, haha. I should make sure things are nice and spooky

Frostworks

June has several scenes beyond the one you see in the demo, in fact! I was clearly playing favourites with her, haha. ; P But I'm glad the humans are proving to be just as compelling as our monster pals! I really do take care when putting the stories together for them all and feel a lot of characters took lives of their own and developed themselves far beyond my original scope for each of them, developing traits and mannerisms that seemed to materialize out of thin air, haha.